I can install Gamecube games onto the drive through Witgui and verify that theyre installed, but USB Loader GX / Nintendont wont allow me to launch them.Slippi Launcher. I think this may stem from the fact that Ive been using Witgui on a mac and have the USB drive formatted as WFBS rather than plain old FAT32. But the USB drive doesnt like Gamecube games.
![]() Gamecube Emulator On Mac Provides SeveralYour Mac provides several tools to help you identify it. Before asking for help, or installing a game, please visit r/macgaming/wiki/catalina, and check both the compatibility test chart provided by our community and the list of unsupported 32-bit Mac games by Mac Gamer HQ.If you are asking for advice on games or your system, post the specs of your Mac such as model name, CPU, and GPU. Get A Gamecube Emulator On Install It On.Can macOS Catalina run it? Games that are 32-bit only will no longer run on macOS Catalina.![]() /BuildMacOSUniveralBinary.pyThe above is where all the magic happens. It will take some time.Copy and paste the following: python. But if you are up for it, let's go!!!Extract in Downloads if not unzipped automatically.Copy and paste this: sudo /bin/bash -c "$(curl -fsSL )"(your password is your desktop login password)The above installs homebrew, a package manager for installing geeky linux-y things. If you don't like using the Terminal, I'm afraid you'll have to wait for the devs to add it. So ReyDav is a very close second!I'll keep up the old instructions for those so inclinedAs the app is not available for download, here are the instructions to compile it yourself. But I'm sadly not an expert. /BuildMacOSUniversalBinary.py"arm64_pkg_config_path": "/opt/homebrew/lib/pkgconfig","arm64_mac_os_deployment_target": "11.0.0","x86_64_pkg_config_path": "/usr/local/lib/pkgconfig","arm64_qt5_path": "/opt/homebrew/opt/qt5","entitlements": "./Source/Core/DolphinQt/DolphinEmu.entitlements","x86_64_mac_os_deployment_target": "10.12.0",Arch: posix_spawnp: cmake: Bad CPU type in executableFile "./BuildMacOSUniversalBinary.py", line 267, in File "./BuildMacOSUniversalBinary.py", line 230, in buildFile "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/subprocess.py", line 190, in check_callSubprocess.CalledProcessError: Command '' returned non-zero exit status 1"arch: posix_spawnp: cmake: Bad CPU type in executable"I'll guess that cmake is making this problem. (Without the of the chmod command it obviously just says that I don't have the rights to open it.)I tried to make my own version of Dolphin for Apple Silicon, but I just get stuck at the point where you have to use the Python command: build % python. :DAnd than use "chmod -R 755 ~/Downloads/drive-download-20210118T235641Z-chmod -R 755 ~/Downloads/drive-download-20210118T235641Z-001/Dolphin.app" in Terminal, I'll just get an error message telling me, that the program seems to be corrupted and can't be opened. If you can't find the Dolphin app after it is finished, either you did something wrong or I shouldn't have tried to explain this at 4:00 AM local time. You got an M1, so it won't take too long.Once it's finished, open Downloads in FinderThere’s your Apple Silicon version of Dolphin!I did this from memory. Best anti virus for mac torrentSince I'm using a dual brew installation I've hardcoded the paths of the x86_64 and arm64 for cmake like this: if arch = 'x86_64':Then use the cmake variable in the switch case in line 221 instead of the string 'cmake'.But ultimately getting an build error while compiling with following statement: The following build commands failed:CompileC /Users/artur/Development/dolphinARM64/build/x86_64/Source/Core/DiscIO/dolphin-emu.build/Release/discio.build/Objects-normal/x86_64/Blob.o /Users/artur/Development/dolphinARM64/Source/Core/DiscIO/Blob.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compilerFile "/Users/artur/Development/dolphinARM64/build/./BuildMacOSUniversalBinary.py", line 272, in File "/Users/artur/Development/dolphinARM64/build/./BuildMacOSUniversalBinary.py", line 238, in buildSubprocess.CalledProcessError: Command '' returned non-zero exit status 65.
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